Road Rash 3D Review

By: John Doe


"Don’t do anything Rash."

This latest installment of EA’s Road Rash isn’t quite the milestone I thought it would be. Well, actually I didn’t think it would be a milestone, I just thought it would be considerably improved over previous versions of this tired game. The use of word 3D is somewhat misleading, because you aren’t exactly free to drive anywhere you want. Road Rash 3D is kind of like the Crash Bandicoot games being called 3D. You play in an environment that has depth, but you aren’t given free reign to go everywhere.

I’m sure most of you are familiar with this motorcycle driving racing/beat-em-up. There has been a version of this game on most systems going as far back as the Genesis. With that said, you’d think EA would have attempted to give us something more than a snappy new title...

Graphically this game failed to impress me. The PlayStation’s library of stock textures rears it’s ugly head and gives us flat cut out buildings and what looks like quilts all over the ground. This is what games looked like in 1996, so what gives? NFSIII didn’t look like this, so there is no excuse for it. The stilted animation of the bikers as they fight are not only horrible but useless. You can’t fight like this. By the time your character does the wind up punch move, you are a 1/2 a mile ahead of your opponent.

Which brings me to this games biggest flaw: the fighting. If you are going to make a racing game who’s main attraction is fighting, then spend some time on the fighting! Give us some really great moves, some special moves... In this day and age, when you mention fighting, you’ve got Tekken 3 as a watermark. I know RR3D isn’t true fighting game, but we do expect a lot more than a couple of poorly animated kicks and punches. RR3D has it’s share of weapons like the baseball bat, chain, stungun, cattle prod and crowbar to name a few, but I didn’t find they worked any better at knocking down opponents. It’s just too damn hard to line yourself up!

As for the racing, when you’ve got a fork in the road, wouldn’t a great 3D concept be to let you choose your route? Not in this game. Ignore the arrows that appear at every fork in the road and you’ll be constantly reminded that you are "going the wrong way." Well, don’t tease me with the option then, bastards!

Musically this game is spot on, as it uses real music and vocals which goes along way with me. I thought it was some great alternative stuff. It did suit the implied mood of the game quite well.

This is one game genre that has never worked or improved for that matter. It is way too difficult to fight while trying to win a race. Do you race or fight? I’d rather do neither. Kids might think this game is cool if seeing it for the first time and have some fun with it, but the rest of us know better. It’s not a keeper, it’s not a renter. It’s serves only as a reminder that some games are created out of greed and laziness. Next!

Final Analysis:

Rating Legend 1 -10 (10 being the highest mark)
Graphics: 6.0 ( First generation anyone?)
Control: 7.0 (I’m not including the fighting part!)
Music/FX 9.0 (I liked it)
Innovation: 1.0 (No comment)
Replayability: 6.0 (Race and win for more cash for better bikes!)
Frustration: 4.0
Rent or Buy: Neither

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